By Saad Ahmad, Executive Vice President of Smart IS International Overview JDA/BY WMS requires customers to have a data archival strategy. The approach that they push and most customers end up adopting is akin to using a sledge hammer to push a nail. The JDA/BY approach is quite interesting and probably an appropriate mechanism if the
Tag: BlueYonder
Some Handy Moca Commands
By Saad Ahmad, Executive Vice President of Smart IS International Overview In this blog post, I list some handy MOCA commands that can help when performing ad hoc support tasks on a RedPrairie server. Originally published on saadwmsblog.blogspot.com
Accurate Location Tracking of Moveable Assets in WMS
By Khurram Ahmad, CEO of Smart IS International Introduction Tracking all moveable assets (Forklifts, Pallet Jacks etc.) inside the warehouse is always challenging for a WMS. All WMS platforms try to tackle this in various ways for providing as accurate of a picture as possible for managing WMS intelligence around Picking and Putaway. In this White
JDA/BY RF Solution for the 21st Century
By Saad Ahmad, Vice President of Smart IS International Overview All JDA/BY WMS implementations need an RF Solution — a solution for physical devices that are used on the floor to perform most of the warehouse functions. Man Hours spent on these devices far exceed than those on GUI screens. But the solution for these
JDA/BY WM New Features (Technical)
By Saad Ahmad, Vice President of Smart IS International This is a list of technical enhancements over the last few releases. This list is not complete and if I am wrong on exact versions, please let me know. Groovy- 2007 This has been around for a while, but it needs to be emphasized. Please use it
Managing RedPrairietm Data for Version Control System
By Saad Ahmad, Executive Vice President of Smart IS International This is a continuation of the article that discusses the idea of using version control system for JDA/BY source code Why Worry About Data? Blue Yonder™ solutions are made up of the following components: File-Based Objects · 3GL source code files written in C, Java, and .NET